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FontDescriptionImporter.Import Method

Note

This method is available only when developing for Windows.

Called by the XNA Framework when importing a .spritefont file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.

Syntax

'Declaration
Public Overrides Function Import ( _
         filename As String, _
         context As ContentImporterContext _
) As FontDescription 
public override FontDescription Import (
         string filename,
         ContentImporterContext context
)
public:
FontDescription Import(
         String filename,
         ContentImporterContext context
) override

Parameters

  • filename
    Type: String
    Name of a game asset file.
  • context
    Type: ContentImporterContext
    Contains information for importing a game asset, such as a logger interface.

Return Value

Type: FontDescription
Resulting game asset.

Exceptions

Exception type Condition
ArgumentNullException filename is null.
SecurityException Sufficient permissions are not available to access filename.
FileNotFoundException The file identified by the filename does not exist.
UriFormatException The format of filename is not correct.
InvalidContentException The XML in filename is either badly formed or does not represent a FontDescription object.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

FontDescriptionImporter Class
FontDescriptionImporter Members
Microsoft.Xna.Framework.Content.Pipeline Namespace

Platforms

Windows 7, Windows Vista, Windows XP