ShaderConstant.SetValue (GraphicsDevice, Boolean) |
Sets the value of a ShaderConstant to a Boolean. |
ShaderConstant.SetValue (GraphicsDevice, Boolean[]) |
Sets the value of a ShaderConstant to an array of Boolean objects. |
ShaderConstant.SetValue (GraphicsDevice, Int32) |
Sets the value of a ShaderConstant to an Int32. |
ShaderConstant.SetValue (GraphicsDevice, Int32[]) |
Sets the value of a ShaderConstant to an array of Int32 objects. |
ShaderConstant.SetValue (GraphicsDevice, Matrix) |
Sets the value of a ShaderConstant to a Matrix. |
ShaderConstant.SetValue (GraphicsDevice, Matrix[]) |
Sets the value of a ShaderConstant to an array of Matrix objects. |
ShaderConstant.SetValue (GraphicsDevice, Quaternion) |
Sets the value of a ShaderConstant to a Quaternion. |
ShaderConstant.SetValue (GraphicsDevice, Quaternion[]) |
Sets the value of a ShaderConstant to an array of Quaternion objects. |
ShaderConstant.SetValue (GraphicsDevice, Single) |
Sets the value of a ShaderConstant to a Single. |
ShaderConstant.SetValue (GraphicsDevice, Single[]) |
Sets the value of a ShaderConstant to an array of Single objects. |
ShaderConstant.SetValue (GraphicsDevice, Vector2) |
Sets the value of a ShaderConstant to a Vector2 |
ShaderConstant.SetValue (GraphicsDevice, Vector2[]) |
Sets the value of a ShaderConstant to an array of Vector2 objects. |
ShaderConstant.SetValue (GraphicsDevice, Vector3) |
Sets the value of a ShaderConstant to a Vector3. |
ShaderConstant.SetValue (GraphicsDevice, Vector3[]) |
Sets the value of a ShaderConstant to an array of Vector3 objects. |
ShaderConstant.SetValue (GraphicsDevice, Vector4) |
Sets the value of a ShaderConstant to a Vector4. |
ShaderConstant.SetValue (GraphicsDevice, Vector4[]) |
Sets the value of a ShaderConstant to an array of Vector4 objects. |