• Copyrights and Trademarks
  • ▶Introducing DirectX 3
  • ▶DirectDraw
  • ▶DirectSound
  • ▶DirectPlay
  • ▼Direct3D
    • ▼Direct3D Overview
      • ▶About Direct3D
      • ▼Direct3D Architecture
        • Direct3D Architecture
        • The Direct3D Vision
        • Rendering Engine
        • Execute Buffers
        • Transformation Module
        • Lighting Module
        • Rasterization Module
        • ▼Colors and Fog
          • Colors and Fog
          • Palette Entries
          • Fog
          • States and State Overrides
          • Direct3D File Format
      • ▶A Technical Foundation for 3D Programming
      • ▶Performance Optimization
    • ▶Retained-Mode Overview
    • ▶Immediate-Mode Overview
    • ▶Retained-Mode Reference
    • ▶Immediate-Mode Reference
  • ▶DirectInput
  • ▶DirectSetup
  • ▶AutoPlay
  • ▶Glossary