ColorSource Enumeration
|
Language: |
Defines the location at which a color or color component must be accessed for lighting calculations.
Definition
Visual Basic |
Public Enum ColorSource |
C# |
public enum ColorSource |
C++ |
public enum class ColorSource |
JScript |
public enum ColorSource |
Members
Member |
Value |
Description |
Color2 |
2 |
Use the specular vertex color. |
Color1 |
1 |
Use the diffuse vertex color. |
Material |
0 |
Use the color from the current material. |
Remarks
This enumeration is used to set the DiffuseMaterialSource, EmissiveMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.
Enumeration Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center