Texture Coordinate Register

Pixel shader input register containing texture coordinates.

Remarks

Pixel shader versions 1_1 1_2 1_3 1_4 2_0 2_sw 2_x 3_0 3_sw
Texture Coordinate Register x x x x x

A texture coordinate register contains texture coordinate data. Before a texture coordinate register is used, it must be declared by a pixel shader declaration. For details about how to declare a texture register, see dcl - ps.

In addition, here are some other properties of texture coordinate registers.