TextureStateManager.ColorArgument0 Property |
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Defines settings for the third color operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.
Visual Basic Public Property ColorArgument0 As TextureArgument C# public TextureArgument ColorArgument0 { get; set; } C++ public:
property TextureArgument ColorArgument0 {
TextureArgument get();
void set(TextureArgument value);
}JScript public function get ColorArgument0() : TextureArgument
public function set ColorArgument0(TextureArgument);
Microsoft.DirectX.Direct3D.TextureArgument
This property is read/write.
A TextureArgument object that represents the current texture arguments.
This setting is supported if the TextureOperationCaps.SupportsMultiplyAdd or TextureOperationCaps.SupportsLerp device capabilities are present. The default argument is TextureArgument.Current. Specify TextureArgument.Temp to select a temporary register color for read or write. TextureArgument.Temp is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).
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