Output Color Register

The pixel shader color output registers (oC#) are write-only registers that output results to multiple render targets.

Syntax

oC#

Where:

Name Description
oC0 render target #0 of a multiple render target texture
oC1 render target #1 of a multiple render target texture
oC2 render target #2 of a multiple render target texture
oC3 render target #3 of a multiple render target texture

Remarks

ps_2_0 and ps_2_x Restrictions

ps_3_0 Restrictions

See Also

Multiple Render Targets