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Listener3DSettings.RolloffFactor Property |
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Retrieves and sets the ratio of attenuation over distance to that in the real world.
Visual Basic Public Property RolloffFactor As Single C# public float RolloffFactor { get; set; } C++ public:
property float RolloffFactor {
float get();
void set(float value);
}JScript public function get RolloffFactor() : float
public function set RolloffFactor(float);
System.Single
This property is read/write.
The ratio of attenuation over distance to that in the real world.
This property has a range of 0.0 (no rolloff) to 10.0 (10 times the rolloff found in the real world). The default value is 1.0.
Rolloff factor is global. To change the effect of distance for an individual sound buffer, you can set the minimum distance for the buffer.
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