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Given a frame hierarchy, registers all the named matrices in the animation mixer.
HRESULT D3DXFRAMERegisterNamedMatrices( LPD3DXFRAME pFrameRoot, LPD3DXANIMATIONCONTROLLER pAnimController );
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Header: Declared in D3dx9anim.h.